"One agency says 10k. Another says 50k."
Same idea, wildly different numbers, and no way to tell prudence from padding. The cheap build usually costs double after the rework.
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Start free consultationiOS and Android from one build, designed before it's coded and supported after it launches. Fixed scope, fixed price, weekly demos, and every line of code on your name.
Vague scope, a tempting price, and nobody talking about what happens after launch. We built this service around the three fears everyone brings to the first call.
Same idea, wildly different numbers, and no way to tell prudence from padding. The cheap build usually costs double after the rework.
Stores update, systems change, bugs appear, and the team that built it stopped answering. Nobody mentioned that launch is the beginning.
A codebase in an unknown state, a developer who moved on, and a business decision: rescue it or restart. Nobody wants to guess.
The same team takes the app from clickable prototype to the stores, and stays for what comes after.
You see the app grow on your own phone, every week, against a scope that was fixed before we started.
A free call, a straight read on what the app needs to be, and a fixed quote in 48 hours.
Clickable, tested with real users, approved by you before code starts. Design changes are cheap here.
A first version in 6–10 weeks, demoed on your phone every Friday, wired into your systems.
Store submissions handled, monitoring on, maintenance running under the terms we agreed on day one.
One call for a clear scope, one number in 48 hours, and a prototype you can click before any code exists.
Fixed price Weekly demos Maintenance agreed upfront