App development

Apps that ship. Teams that stay.

iOS and Android from one build, designed before it's coded and supported after it launches. Fixed scope, fixed price, weekly demos, and every line of code on your name.

Build status
Client app · sprint 4
Prototype approved
Tested before a line of code
wk 2
Weekly demo
On your phone, every Friday
live
Both stores
iOS + Android, one build
2
Code on your name
Maintenance agreed upfront
Why this exists

The horror stories all start the same way.

Vague scope, a tempting price, and nobody talking about what happens after launch. We built this service around the three fears everyone brings to the first call.

Quote roulette

"One agency says 10k. Another says 50k."

Same idea, wildly different numbers, and no way to tell prudence from padding. The cheap build usually costs double after the rework.

Rework priced in later
The abandoned app

"It launched. Then they vanished."

Stores update, systems change, bugs appear, and the team that built it stopped answering. Nobody mentioned that launch is the beginning.

An app nobody maintains
The half-built app

"We already paid someone once."

A codebase in an unknown state, a developer who moved on, and a business decision: rescue it or restart. Nobody wants to guess.

Budget spent, app not live
What you get

Designed first. Built once. Supported after.

The same team takes the app from clickable prototype to the stores, and stays for what comes after.

Design before code
A clickable prototype, tested on real users, approved by you. The expensive debates happen while changes are free.
One build, both stores
iOS and Android from a single codebase, so you don't pay for the same app twice.
Wired into your systems
Orders, CRM, stock, logins: the app talks to what you already run, through the same integration layer as everything we build.
Maintenance, agreed upfront
Updates, store changes and monitoring are in the contract before launch.
Rescue & takeover
Half-built or abandoned apps get an honest audit first: what's salvageable, what isn't, and what each path costs.
Every Friday
What you see during the build
A build on your phone
The real app, every Friday
demo
What shipped this week
Against the fixed scope
list
What's next
No surprises at the end
plan
How we ship

Weekly demos. No surprise endings.

You see the app grow on your own phone, every week, against a scope that was fixed before we started.

01

Scope

A free call, a straight read on what the app needs to be, and a fixed quote in 48 hours.

02

Prototype

Clickable, tested with real users, approved by you before code starts. Design changes are cheap here.

03

Build

A first version in 6–10 weeks, demoed on your phone every Friday, wired into your systems.

04

Launch & maintain

Store submissions handled, monitoring on, maintenance running under the terms we agreed on day one.

48h
To a fixed quote
6–10wk
To a first version live
1
Codebase, both stores
100%
Yours: code, accounts, stores
FAQ

Asked before every engagement.

Why do app quotes differ so much between agencies?
Because vague scope lets everyone price a different app. We fix the scope first, on a free call, then give you one number in 48 hours that doesn't move. If someone quotes a fixed price on an ambiguous idea, that's the red flag, not the bargain.
What happens after launch? We've heard the stories.
Maintenance is part of the contract before we start: updates, store changes, monitoring and response times, with a number attached. Launch is the beginning of an app's life, and pretending otherwise is how apps get abandoned.
Who owns the code and the store accounts?
You do, from day one: repository, store listings, certificates, everything on your name. If we ever part ways, your next team continues without asking us for anything.
Can you take over an app someone else started?
Yes, after an honest audit: what's salvageable, what needs a rebuild, and what each path costs. Sometimes the answer is "finish it", sometimes "restart smaller". You get the reasoning in writing either way.
Do we get iOS and Android?
Both, from one codebase, so you don't pay twice or maintain two apps. Where a case genuinely needs native-only work, we say so before you spend.
Do we even need an app, or would a web app do?
Honest answer on the first call. Plenty of ideas are better served by a web app: cheaper, no store gatekeepers, one URL. If that's your case, we'll tell you, because you'll figure it out eventually anyway.
The idea isn't validated yet. Should we build?
Probably not yet. Start with a proof of concept or a tested prototype, put it in front of real users, and let the numbers decide whether the full build deserves the budget.
Next step

Tell us what the app needs to do.

One call for a clear scope, one number in 48 hours, and a prototype you can click before any code exists.

Fixed price Weekly demos Maintenance agreed upfront